Factors Influencing Gaming QoE: Lessons Learned from the Evaluation of Cloud Gaming Services

Sebastian Möller, Dennis Pommer, Justus Beyer, Jannis Rake-Revelant


In this paper, we present initial results from the evaluation of two computer games provided by a prototypical cloud gaming service provider. An experiment is described which addresses the impact of transmission bandwidth and delay on different aspects of user-perceived quality. It is analyzed with respect to the impact of the experimental procedure and set-up. The analysis shows that the set-up of the local player software and the restriction of the transmission channel considerably impact the subjective judgments. In addition, game content impacts performance metrics as well as perceived quality. Implications of these findings for the experimental set-up of cloud gaming quality evaluation are discussed.


 DOI: 10.21437/PQS.2013-31

Cite as: Möller, S., Pommer, D., Beyer, J., Rake-Revelant, J. (2013) Factors Influencing Gaming QoE: Lessons Learned from the Evaluation of Cloud Gaming Services. Proc. 4th International Workshop on Perceptual Quality of Systems (PQS 2013), 163-167, DOI: 10.21437/PQS.2013-31.


@inproceedings{Möller2013,
  author={Sebastian Möller and Dennis Pommer and Justus Beyer and Jannis Rake-Revelant},
  title={Factors Influencing Gaming QoE: Lessons Learned from the Evaluation of Cloud Gaming Services},
  year=2013,
  booktitle={Proc. 4th International Workshop on Perceptual Quality of Systems (PQS 2013)},
  pages={163--167},
  doi={10.21437/PQS.2013-31},
  url={http://dx.doi.org/10.21437/PQS.2013-31}
}