Second ISCA/DEGA Tutorial and Research Workshop on Perceptual Quality of Systems
Knowledge from Psychoacoustics has recently gained increasing attention in technology. In this context it can be observed that, on the one hand, scientific Psychoacoustics is overestimated regarding it's application potency and, thus, contributions are expected from it which it cannot render. On the other hand, Psychoacoustics is also underestimated in that it is considered to be primarily "subjective" and, hence, not based on solid scientific grounds.
It is the purpose of this paper to point out the position of Psychoacoustics - and in a more general way, of Psychophysics - in the concert of sciences and arts. In doing so, a stringently phenomenal line of arguments will be presented, i.e. a line of arguments which is solely based on actual perception and not on fiction. Virtual Reality will be used as an illustrating example.
Bibliographic reference. Blauert, Jens (2006): "Real worlds, virtual worlds - and the roots of psychoacoustics", In PQS-2006, 149-151.