Second Workshop on Child, Computer and Interaction (WOCCI 2009)

Cambridge, MA, USA
November 5, 2009

Fantasy, Curiosity and Challenge as Adaptation Indicators in Multimodal Dialogue Systems for Preschoolers

Theofanis Kannetis (1), Alexandros Potamianos (1), Georgios N. Yannakakis (2)

(1) Dept. of Elec. & Comp. Engineering, Technical Univ. of Crete, Chania, Greece
(2) Center for Computer Games Research, IT University of Copenhagen, Denmark

In this paper, we investigate how fantasy, curiosity and challenge contribute to the user experience in multimodal dialogue computer games for preschool children. For this purpose, an on-line multimodal platform has been designed, implemented and used as a starting point to develop five task oriented games suitable for preschoolers, with varying levels of fantasy and curiosity elements, as well as, variable difficulty levels. Nine preschool children were asked to play these games in different configurations and choose the application setup that they enjoyed most. Results show that fantasy and curiosity are correlated with children's entertainment, while the level of difficulty seems to depend on each child's individual preferences and capabilities. In addition, a variety of objective metrics (task completion, interaction time, wrong answers), audio features and emotional state have been investigated as potential features that can predict optimal levels of fantasy, curiosity and difficulty for each child. Emotional state recognition results are also reported.

Full Paper

Bibliographic reference.  Kannetis, Theofanis / Potamianos, Alexandros / Yannakakis, Georgios N. (2009): "Fantasy, curiosity and challenge as adaptation indicators in multimodal dialogue systems for preschoolers", In WOCCI-2009, 37-42.